Advanced Locomotion + Sword Combat, Unreal Engine (Technical Animation)
Detailed description of included locomotion/combat features could be found at my Behance page:
https://www.behance.net/galler....y/108725255/Locomoti
State Machine:
Orient Based Locomotion:
- Idle & Aim Offsets
- Walking, Jogging, Running, Sprinting Cycles, Turns
- Starts & Turns in place
- Stops
Strafe Locomotion
Jumps
Equip/Unequip Weapon
Anim Dynamics
Battle System:
Melee Hit Combo
Directional Attacks
Long-Range Attack & Dodge
Hit Reactions
Quick Overview of NPC
short videos playlist:
https://www.youtube.com/playli....st?list=PL2OG7vVACTC
You can play the demo on your PC by downloading the archive by this link: https://drive.google.com/file/....d/1XFWyGilDwi_H66QgF
This is a project I've been working on for a while - advanced locomotion inside Unreal Engine + battle system with the enemy prototype. The project is root-motion based, 97% of main character animations are pure keyframe, but hit reactions/deaths and the NPC animations are I've made with a Mixamo mocap.
My Contacts:
Vyacheslav Borovik - Technical Animator, Kraków
behance.net/borovikmotion
linkedin.com/in/borovikmotion
borovikmotion@gmail.com